If your opponent is running an aggressive deck, then from here on out, you'll want to carefully gauge whether you can survive their next turn
Jurassic Worlds double-sided Land cards offer fresh perspectives on iconic film locales across Isla Nublar and Isla Sorna, with the Forest card being my favorite
(You can't use more than 1 GX attack in a game.)

These are some of the best ones I could find: Sin Prodder, Twilight Prophet, Combustible Gearhulk, Sorin, Grim Nemesis, Reviving Vapors, Rush of Knowledge, Ugin's Insight, Interpret the Signs, Nissa's Revelation, Greater Good, Demonlord Belzenlok, Emrakul's Influence Card Draw: Yidris, Maelstrom Wilder, Maelstrom Nexus, Sunbird's Invocation Cascades: Scattering Stroke, Psychic Battle Denial: Timesifter Extra Turns: Favor of the Mighty Protection: Recross the Paths, Selvala, Heart of the Wilds Ramp: Mercurial Chemister, Wolf of Devil's Breach, Riddle of Lightning, Blast of Genius, Disaster Radius, Heretic's Punishment, Kozilek's Return, Nahiri's Wrath, Displacement Wave, Gaze of Granite, Pernicious Deed Removal: Vengeful Rebirth Recursion: Fierce Empath, Treasure Mage, Conduit of Ruin, Grozoth, Sanctum of Ugin Tutors: Spellbound Dragon, Metallurgic Summonings, Kalemne, Disciple of Iroas, Vial Smasher the Fierce, Baneful Omen, Infernal Genesis Beatdown: I'm happy to see that Red is bringing the most value in terms of high cmc support cards
