COUNTING THE COST Still on the topic of casting spells here, but were gonna delve into a more specific and thorny aspect of the casting process costs

Acrobatic Leap Act of Heroism Ahn-Crop Champion Ajani Vengeant Alarum All-Out Assault Angel of Condemnation Arbalest Elite Augusta, Dean of Order Aurelia, the Warleader Aurelia, the Warleader Axgard Braggart Ballynock Trapper Barrenton Medic Basil, Cabaretti Loudmouth Basri, Tomorrow's Champion Battle Cry Bazaar Krovod Beacon Hawk Betor, Kin to All Blessed Alliance Blinding Beam Brightfield Mustang Burst of Energy Call to Glory Captain America, Living Legend Cat-Owl Catch // Release Celestial Regulator Companion of the Trials Crackdown Damping Field Dauntless Aven Dazzling Theater // Prop Room Dazzling Theater // Prop Room Deepchannel Duelist Deepway Navigator Defiant Stand Deftblade Elite Derevi, Empyrial Tactician Devoted Crop-Mate Dihada, Binder of Wills Djeru's Resolve Dovin Baan Dovin, Architect of Law Drumbellower Duergar Mine-Captain Elite Interceptor Energy Arc Energy Storm Enshrouding Mist Entangling Trap Equipoise Escape from Orthanc Esper Sojourners Essence of Antiquity Estrid, the Masked Famished Paladin Fancy Footwork Finest Hour Flash Thompson, Spider-Fan Flying Crane Technique Gauntlets of Light Gerrard's Command Gideon, Battle-Forged Gideon, Martial Paragon Gleam of Resistance Glory-Bound Initiate Granite Witness Gust Walker Gustcloak Cavalier Gustcloak Harrier

I have designed quite a lot more exotic cards with escalate and other modal excitement
It does not need the city's blessing to perform its primary role